BLUE INTEGRATIONS
BlueCubes
Connect the modules. Ship the pipeline.
Download — Windows, macOS & Linux
Ready-to-run bundle. Unzip it and launch run-bi-cubes.cmd (Windows) or run-bi-cubes.sh (macOS/Linux). Includes the dedicated server launcher.
Ships five real-world city maps built from OpenStreetMap footprints — Orlando, Manhattan, Houston, the Las Vegas Strip and Detroit — playable solo or with up to 32 players.
Download BlueCubes 1.0.0 (4.6 MB)Build from source — Java desktop
This is the real build: 3D warehouse stages, voxel character, Locker Room, first/third person (V).
- Locker Room on the title screen
- Walking/digging voxel body in-game
- Textured warehouse modules
Requires Java 17+ and a GPU. Run from this folder in a terminal:
mvn exec:java
Or on Windows:
.\mvnw.cmd exec:java
Browser preview only
Lightweight WebGL demo — same stages and warehouse textures, but no voxel operative or Locker Room. Browsers cannot run the Java app.
Open browser preview
index.html does not launch Java. Opening an HTML file only runs what is in the web/ folder.
For the full operative experience, download the bundle above or use the Maven command.
Disclaimer
BlueCubes is an independent project by Blue Integrations. It is not affiliated with, endorsed by, sponsored by, or associated with Mojang Studios, Microsoft, or Minecraft in any way. “Minecraft” and “Mojang” are trademarks of Mojang Synergies AB; those names appear here only to state that no relationship exists.
This game contains no Mojang or Microsoft code, assets, or content, and is not derived from or based on any of their software. The entire engine, renderer, world format, multiplayer protocol and artwork were built from scratch using AI-generated inference and instruction.
City maps are generated from OpenStreetMap data, © OpenStreetMap contributors, licensed under the ODbL.